![]() ![]() The current-sync.xml still applies, but playlists can be just text files named autoplay.bsp.įinally, you could do a custom script that downloaded only the files you wanted to download, and deleted them once you were finished with them. You can do this with the old text playlist format as well. There's also an autoplay.xml file that's used for playback. ![]() That xml file includes files to be downloaded, a sha1 hash for the file, and the date and time the date and time the unit should switch over the new content. DSYNC: preserves only the content of the file synchronized In the next sections, well see examples of how to use each of these options. ![]() Currently, if you setup the unit to update over the network, it checks the current-sync.xml file on the networked folder to see if's different from the one on its flash card. Yes, you could generate a playlist using the webserver. There's a copy of content kept in the pool folder, encrypted, and only actively playing content, for the current project, is kept in the root. The unit doesn't currently delete content unless it needs the space for new content it's downloading. You can make content changes by updating the presentation using brightauthor. Select the best server for you The Launcher for the game should select the best server for you automatically, but it is worth checking the options yourself as the game sometimes may not select the best optionfor you. We currently only support http for downloading content, and the unit currently pulls.ģ. Here are a couple of tips you can tryout to minimize your desync issues. For sync, do you mean synchronizing units, or are you asking about content downloads. Here are directions for doing so with BrightAuthor.Ģ. DSYNC is a platform for connecting any available Rest APIs, ready made CRMs, POS integrations, ERP integrations, Cloud integrations and more. ![]()
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